Regen vs degen is a tabletop collectible card game made by the Gitcoin community.
It is meant to promote regen values in a fun gamified way and teach a few things about the web3 space and the terminology used.
The degen decks are fast and agressive, cheap cards may give you an early advantage.
The regen decks are about controlling the game through collaborations between the cards.
A quick guide to Regen VS Degen
1. Put 5 governance token infront of you (these can be used only once) and draw 7 cards.
2. Every turn you get to draw a card and put a currency card on the market.
3. Currency cards can be used to buy other cards that will damage your opponent.
4. Attacking: Declare which card attacks - your opponent decides which card they block with.
5. You win if you reduce your opponents personal funds from 20k to 0.
1. Portfolio: Your Portfolio is the pile of cards you draw from. It is kept face down.If you take a look at the cards in your Portfolio for any reason you have to shuffle it afterwards. If your Portfolio runs out of cards you lose the game.
2. Hot Wallet: The cards you draw go into your Hot Wallet (hand) which may not exceed seven at the end of your turn. Note: A Governance Token may be used on your opponents turn to draw a card in that case the number of cards in your Hot Wallet may exceed seven.
3. Cold Wallet: Cards are discraded to your Cold Wallet once they are used. Other cards go to your Cold Wallet if something causes them to be destroyed. Your investors go to your Cold Wallet if the amount of Funds they’re Charged for in a single turn is equal to or greater than their toughness. Cards in your Cold Wallet are put face down.
4. The Market: On each turn, you can draw a card and play a Currency Card from your Hot Wallet. Investors, Investments, Transactions can be played on each of your turns if you have enough Currency Cards to pay for them. The market is shared by both players.
1. Price of the Card
2. Card Type
4. Flavour text
5. Power (Charge)
At the beginning of each game put all 5 Governance Tokens in front of you (closest to you). You can use one per turn and you can do so at any time, but once its Spent it can't be used anymore till the game is over. It can be used on your and/or your opponents turn.
To play a Currency Card, you put it onto The Market. You can’t play more than one Currency Card a turn. You’ll use Currency Cards to pay for Investors, Investments and Transactions.
Used to reduce opponents Funds or Block enemy Investors. Stays on The Market until they are destroyed.
You can play an Investor on your turn at any time. Each investor has power and toughness. Its power (number on the lower left corner) is how much Funds it Charges in combat. Its toughness (number on the lower right corner) is how much Funds it has to lose before it is destroyed. Unlike other types of cards, Investors that enter Market are “Pending”. You can block with a investor no matter how long it’s been on The Market.
Have a specific effect once they enter The Market. Stay on The Market until they are destroyed. You can play an Investment on your turn at any time. You put it on the table in front of you, near your Currency Cards. Some investments can be attached to Investors (Bond).
Same as a normal investment, only it attaches itself to an Investor. If the Investor it is attached to is destroyed, the Investment gets destroyed as well (both go to the Cold Wallet).
You can play a transaction on your turn at any time. A transaction has its effect (you follow the instructions on the card) then you put it into your Cold Wallet, which is the game term for your discard pile.
There can only be one such card in your deck (the limit for the rest is 4 of a kind).
Spending (Spend): Using the card or its ability. To Spend a card is to turn it sideways. You do this when you use a Currency Card to pay for a something, when you Charge with an investor, or when you activate an ability that says you have to Spend the card.
Charging (Charge): Reducing your opponents Funds by attacking.
Dumping (discarding): example: making someone dump a card - making someone discard a card.
Pending: Investor can't Charge (use its abilities) on the turn that it has entered The Market (it can still block).
Reinvest: If you don’t like the cards you start with, you can shuffle your hand back into your deck and draw a new hand of seven cards. You can do this a maximum of 5 times.
Each player starts with 20k Funds. You win the game by reducing your opponents Funds to 0. You also win if your opponent has to draw a card when none are left in their Portfolio, or if a card or ability says that you win.
Roll a die or flip a coin to see who gets to decide who goes first. If you’ve just played the same opponent, the loser of the last game goes first.
Put the Governance Tokens in front of you (they are always on the market), then each player shuffles their Portfolio and draws seven cards to start.
If you’ve just played the same opponent, the loser of the last game goes first. If you don’t like your opening hand, you can *reinvest* (Shuffle your hand back into your deck and draw a new hand of seven cards). You may have more than seven cards in your hand during your turn, but you must dump down to seven at the end of each of your turns.
Playing a transaction or Investment
To play it, take the card you want to use from your Hot Wallet, show it to your opponent, and put it on The Market. You choose what (or who) that target is. If it is a Transaction you follow the instructions on the card, then you put the card into your Cold Wallet. If it is an Investment, you put it on The Market and follow its instructions.
Example of Combat
The attacking player Charges with Investors and Spends them (they don't get unspent until your next turn, so they are not able to block on your opponents turn).
The defending player assigns Blockers to the Chargers. Blocking choices are up to the defender (blocking doesn't cause your Investor to be Spent).
Unblocked Chargers deal damage to the defending player. The blocked Chargers and the blockers deal damage to each other. The smaller(weaker) Investors get destroyed and the bigger Investors stay on The Market.
Fixed Abilities: A Fixed ability one that is always active while that card is on The Market. For example, The Coordinatooor is an Investor with the ability “As long as this card is on The Market your other Investors have +2k/+2k
Activated Abilities: An Activated ability is text that happens when a specific event occurs in the game. For example, White Hat Hacker is an investor with the ability “When this card leaves The Market, you may take control of an Investor”. You can’t choose to delay an Activated ability. However, if the ability is supposed to target something or someone but you can’t choose a target for it, the ability won’t do anything.
Paid Abilities: A Paid ability is an ability that you can activate whenever you want (as long as the Investor is not Pending and you can pay the cost). For example, Essence Of Moloch is an Investor with the ability “Dump a card: you may draw a card” (Some Payed Abilities contain the Spend symbol in their costs. This means that you must Spend the card to activate the ability. You can’t activate the ability if the card is already Spent).
Free for all (up to 4 players)
Turn 1: Player 1 - Team 1
Turn 2: Player 1 - Team 2
Turn 3: Player 2 - Team 1
Turn 4: Player 2 - Team 2
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